![]() ![]() Right click and hold on masterLayer (normal) > Overrides > Assaign Existing Material Override and you will see your surfaceShader in the menu, select it. You will see a layer editor in below, it writes Display Render Anim. Press Close, now you have a ambient occlusion shaderĬlose HyperShade window and press (CTRL+A opens and changes Attibute Editor and Channel Box) You will see “Connection Editor” dialog box,įirstly, from left side, select “outValue” and then from right side, select “outColor” Mouse middle click and hold on “mib_amb_occlussion” in Work Area and drag on to SurfaceShader1, when you realase your button you will see a menu, When you click shader buttons, it will add them into Work Area. Go to “Textures” section and click “mib_amb_occlusion” ![]() Select “Surface Shader” under “Surface” section, ![]() ![]() If it is written “Create Maya Nodes” under “Create” tab on left, change it to “Create All Nodes”, If you dont change that, we can’t see mental ray shade nodes. It will give you a chance to change their values in compositing so you can control your project well.įirstly, in the menu, select > and select When you composite your “beauty render” with ambient occ., reflection occ etc. As I said before, Ambient occlussion pass is a “must” in realistic renders. ![]()
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